The Unofficial
Harry
Potter
Spellbook

The Wand Chooses the Wizard

By Duncan Levy

E-mail: info@thinkaha.com
20660 Stevens Creek Blvd., Suite 210
Cupertino, CA 95014

Copyright © 2013 Duncan Levy

All rights reserved. No part of this book shall be reproduced, stored in a retrieval system, or transmitted by any means electronic, mechanical, photocopying, recording, or otherwise without written permission from the publisher.

Published by THiNKaha®
20660 Stevens Creek Blvd., Suite 210, Cupertino, CA 95014
http://thinkaha.com

First Printing: September 2013
Paperback ISBN: 978-1-61699-128-9 (1-61699-128-3)
eBook ISBN: 978-1-61699-129-6 (1-61699-129-1)
Place of Publication: Silicon Valley, California, USA
Paperback Library of Congress Number: 2013948425

Trademarks

All terms mentioned in this book that are known to be trademarks or service marks have been appropriately capitalized. Neither THiNKaha, nor any of its imprints, can attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark or service mark.

Harry Potter is a registered trademark of Time Warner Entertainment Company.

This book is unofficial and unauthorized. It is not authorized, approved, licensed, or endorsed by J.K. Rowling, her publishers, or Time Warner Entertainment Company.

Warning and Disclaimer

Every effort has been made to make this book as complete and as accurate as possible. The information provided is on an “as is” basis. The author(s), publisher, and their agents assume no responsibility for errors or omissions. Nor do they assume liability or responsibility to any person or entity with respect to any loss or damages arising from the use of information contained herein.

Contents

Introduction

Section I

Charms

Section II

Healing Spells

Section III

Transfiguration Spells

Section IV

Counter-Spells

Section V

Jinxes

Section VI

Hexes

Section VII

Curses

Section VIII

The Forbidden Section (Unforgivable Curses)

About the Author

The spells in this book were derived from the Harry Potter book series, film series, various Harry Potter video games, and/or the Harry Potter Trading Card Game. Asterisks have been provided next to spell names or incantations that appear in sources other than the book series.

* Spells that appear in at least one Harry Potter film.

** Spells that appear in Harry Potter video games.

*** Spells that appear in the Harry Potter Trading Card Game.

Introduction

This magical spell book is for all who want
to express magical powers. It is divided into
sections: one for each of the seven spell types
(charms, healing spells, transfiguration spells,
counter-spells, jinxes, hexes, and curses,
including the forbidden, unforgivable curses)!
You will know what kind of witch or wizard you
are based on the spells you use—be
safe and have fun!

Section I

Charms

Charms alter the spell caster’s targets or other
capabilities and qualities. These spells can last
for a really long time if they are cast by a good
witch or wizard.

1

Accio (Summoning Charm):
summons an object to the caster,
potentially over a great distance.

2

Aguamenti (Water-Making Spell):
produces a stream of water from the
tip of the caster’s wand.

3

Alarte Ascendare: shoots the target
high into the air.

4

Alohomora (Unlocking Charm):
used to unlock and open doors.
It is possible to curse a door to
counteract the spell.

5

Arania Exumai*: used to blast away
all arachnids (spiders).

6

Arresto Momentum: slows down the
movement of an object.

7

Ascendio: lifts the caster high
into the air or, should he or she be
underwater at the time, propels the
caster to the surface.

8

Bewitched Snowballs: causes
snowballs to fly at targets.

9

Bombarda: provokes small
explosions. Bombarda Maxima* is
a higher level of this spell, which
provokes large explosions.

10

Bubble-Head Charm: produces a
bubble around the caster’s head,
allowing him/her to breathe while swimming.

11

Carpe Retractum (Seize and
Pull Charm): produces a
length of supernatural rope
from the caster’s wand that
pulls the target to the caster.

12

Caterwauling Charm: creates a
perimeter around the caster; anyone
who enters this perimeter sets off a
high-pitched shriek.

13

Cheering Charm: causes the target
to become happy and content.

14

Cistem Aperio*: opens chests
and boxes.

15

Colloportus (Locking Spell): locks
doors, and presumably anything else
that can be locked.

16

Colovaria (Color Change Charm):
changes the color of an animal or
object (e.g., the caster’s hair).

17

Confundo (Confundus Charm):
causes the victim to become
confused and befuddled.

18

Cribbing Spell**: used to cheat on
tests and papers.

19

Cushioning Charm: produces an
invisible cushion on target surfaces.

20

Defodio (Gouging Spell): allows the
caster to gouge large chunks out of
earth or stone.

21

Deprimo: causes downward pressure
on the target (e.g., a floor), which
may blast a hole in the target.

22

Diffindo (Severing Charm):
precisely and accurately
cuts something. It can
cause death or injury if used
inappropriately

23

Dissendium: opens secret
passageways.

24

Duro (Hardening Charm): causes
objects to harden.

25

Erecto: used to set up structures
(e.g., tents).

26

Everte Statum: a dueling spell;
inflicts a short burst of pain upon
the target, which can make
him or her stumble.

27

Expecto Patronum: creates
a spirit—a Patronus—out
of the caster’s positive
emotions. Commonly used
against Dementors or
Lethifolds.

28

Expelliarmus (Disarming Charm):
disarms the target (e.g., disarms a
wizard by causing his/her wand to
fly out of reach).

29

Extinguishing Spell: puts out fires.

30

Feather-Light Charm: makes the
target lightweight.

31

Flame-Freezing Charm: causes fire
to become harmless. Casters will
feel a tickling sensation, instead of
burning.

32

Firestorm: produces a ring of fire
from the caster’s wand.

33

Fumos (Smokescreen Spell)**:
creates a cloud of smoke from the tip
of the caster’s wand.

34

Fur Spell: causes fur to grow
on the target.

35

Geminio: duplicates targets; creates
exact replicas of targets.

36

Glacius (Freezing Spell)**:
conjures ice from the tip
of the caster’s wand. Can
extinguish fires and create
ice blocks.

37

Glisseo: causes the steps of a
staircase to flatten into a slide.

38

Green Sparks Spell: shoots green
sparks out of the tip of the
caster’s wand.

39

Herbivicus***: causes flowers and
plants to grow rapidly.

40

Hot-Air Charm: causes the tip of the
wand to emit hot air.

41

Hover Charm: a lesser variation of
the Levitation Charm; causes the
target to float in mid-air.

42

Illegibilus***: renders text
unreadable.

43

Immobulus: renders living things
immobile.

44

Incendio (Fire-Making Spell):
produces fire.

45

Intruder Charm: detects intruders
and sounds an alarm.

46

Lacarnum Inflamarae*: sends a small
ball of fire from the tip of the caster’s
wand, usually to ignite the target’s
cloak on fire.

47

Legilimens (Legilimency
Spell): allows the caster to
delve into the mind of the
victim (a.k.a. Legilimency).

48

Lumos (Wand-Lighting Charm):
creates a narrow beam of light from
the tip of the caster’s wand.

49

Mobilicorpus: levitates and
moves bodies.

50

Muffliato: fills people’s ears with a
buzzing sound to keep them from
overhearing private conversations.

51

Obliviate (Memory Charm): erases
specific memories.

52

Obscuro: causes a blindfold to
appear over the target’s eyes.

53

Oculus Reparo (a Mending Charm):
repairs broken eyeglasses.

54

Pack: packs a trunk full of luggage.

55

Periculum: causes red sparks to
shoot out of the caster’s wand.

56

Point Me (Four-Point Spell):
causes the caster’s wand to
behave as a compass and
point north.

57

Prior Incantato: causes an echo of
the last spell cast by a wand.

58

Quietus: causes a magically
amplified voice to return
back to normal.

59

Reducio (Shrinking Charm):
makes an enlarged object
smaller.

60

Rennervate (Reviving Spell): revives
a stunned person.

61

Reparo: used to repair broken or
damaged objects.

62

Repello Muggletum
(Muggle-Repelling Charm):
causes an area to be unseen
or undesirable for Muggles
to enter.

63

Rictusempra (Tickling Charm):
causes an extreme tickling
sensation, making the target buckle
with laughter.

64

Scourgify (Scouring Charm): used to
clean something.

65

Silencio: makes someone
temporarily mute.

66

Slugulus Eructo (Slug-Vomiting
Charm): causes the target to vomit
slugs for about ten minutes.

67

Sonorus: ampliflies the caster’s voice.

68

Spongify (Softening Charm): softens
the target area or object, making it
rubbery.

69

Stupefy (Stunning Spell): stuns the
victim.

70

Tarantallegra (Dancing Feet
Spell): makes the target’s
legs dance uncontrollably.

71

Tergeo: siphons material from
the target surface area (e.g., ink,
dust, etc.).

72

Waddiwasi: throws small objects
through the air.

73

Wingardium Leviosa
(Levitation Charm):
levitates and moves the
target object.

Section II

Healing Spells

Healing spells improve the conditions of living
targets. If cast improperly, however, these spells
can actually harm the targets.

74

Anapneo: clears a target’s blocked
airway.

75

Brackium Emendo: used to heal
broken bones.

76

Episkey: used to heal
minor injuries.

77

Ferula: creates a bandage
and splint for broken limbs.

78

Vulnera Sanentur: causes
wounds and gashes to heal
and any blood to return to
the target.

Section III

Transfiguration Spells

Transfiguration spells alter targets’ forms or
appearances. These spells are divided into four
different branches: transformations (altering
the physical features of targets), vanishment
(causing targets to vanish), conjuration
(transfigures objects from thin air), and
untransfguration (counter-spells that reverse the
effects of transfigurations).

79

Avifors**: changes the target into
a bird.

80

Avis (Bird-Conjuring Charm):
produces a flock of birds to fly out
from the caster’s wand.

81

Bluebell Flames: conjures
waterproof blue flames that
can be carried around in a
container and released.

82

Cauldron to Sieve***:
transforms cauldrons or
other pots and pans
into sieves.

83

Draconifors**: causes the target to
change into a dragon.

84

Ducklifors**: causes the target to
change into a duck.

85

Ears to Kumquats: transforms the
target’s ears into kumquats for a
short time.

86

Epoximise: adheres one object to
another.

87

Evanesco (Vanishing Spell): vanishes
the target.

88

Herbifors***: causes flowers to grow
from the victim.

89

Lapifors***: causes the target to
change into a rabbit.

90

Orchideous: makes a bouquet of
flowers appear out of the tip of the
caster’s wand.

91

Piertotum Locomotor:
brings inanimate objects to
life (e.g., statues and suits of
armor). Casters can control
the target’s movements.

92

Serpensortia (Snake
Summons Spell): conjures
a large snake to come forth
from the tip of the caster’s
wand and attack the target.

93

Tentaclifors***: causes the target’s
head to change into a tentacle.

94

Vera Verto**: transforms animals
into water goblets.

Section IV

Counter-Spells

Counter-spells are spells that remove, inhibit, or
negate the effects of other spells.

95

Aparecium: forces invisible
ink or other hidden
messages to appear. Also
possible to force other
invisible things to appear.

96

Finite Incantatem (General
Counter-Spell): counter-spell for general use.

97

Homorphus: causes a transfigured
object or Animagus to return to its
normal shape.

98

Protego: a shield charm
that creates a barrier around
the caster to deflect
other spells.

99

Nox (Wand-Extinguishing Charm):
puts out the light produced by
Lumos (Wand-Lighting Charm).

100

Redactum Skullus: shrinks
the target’s skull. Can be used
to reverse the effects of the
Engorgio Skullus hex.

Section V

Jinxes

Jinxes are affiliated with dark magic. They are
used mainly for amusement and do not majorly
affect targets.

101

Cantis: causes the target to burst
uncontrollably into song.

102

Cornflake Skin Spell: causes the
target’s skin to appear as if it
has been coated in cornflakes.

103

Ebublio**: entraps the target in
a large bubble that cannot be
penetrated by physical force.

104

Entomorphis: induces insect-like
qualities upon targets for a short
period of time.

105

Flipendo (Knockback Jinx):
physically repels targets or
knocks away objects.

106

Impedimenta: trips, freezes, binds,
or knocks back the target; does
anything to keep the target away
from the caster.

107

Incarcerous: ties the target
with ropes.

108

Infatus**: inflates objects.

109

Langlock: glues the targets tongue to
the roof of their mouth.

110

Levicorpus: lifts the target upside-down
by their ankles.

111

Melofors: encases the target’s head
in a pumpkin.

112

Oppugno: causes objects or
individuals to attack the target.

113

Orbis**: sucks the target into the
ground.

114

Relashio: causes the target to drop
whatever object he or she is holding.

115

Ventus**: shoots a strong blast of
wind from the tip of the
caster’s wand.

Section VI

Hexes

Hexes have a strong tie to dark magic. These
spells generally cause some suffering and pain
to the target, but they can also be used in a
defensive capacity.

116

Anteoculatia: causes the target to
grow antlers.

117

Bedazzling Hex: used to disguise
something.

118

Colloshoo (Stickfast Hex)***: adheres
the target’s shoes to the ground.

119

Densaugeo (Tooth-Growing Spell):
causes the target’s two front teeth to
grow rapidly or regrow lost teeth.

120

Engorgio Skullus: causes
the target’s skull to swell in
size. The counter-spell to
this is Redactum Skullus.

121

Hurling Hex: causes the
target’s broom to vibrate
violently and try to hurl its
rider off.

122

Mutatio Skullus: mutates
the target (e.g., target grows
extra heads).

123

Steleus**: causes the target to sneeze
violently for a short while.

124

Titilando***: tickles and
weakens the target.

Section VII

Curses

Curses are the worst kind of dark magic,
intended to affect the target in the worst way
possible, usually in a way that harms
him or her physically.

125

Antonin Dolohov’s Curse:
a nearly lethal spell
(produced by a streak of
purple flame) used to create
severe internal injury.

126

Babbling: causes a person to babble
whenever he or she tries to speak.

127

Calvorio (Hair Loss Curse): causes
the target’s hair to fall out.

128

Confringo (Blasting Curse):
causes anything the spell
hits to explode and burst
into flames.

129

Disintegration Curse: disintegrates
targets.

130

Expulso: provokes a pressurized
explosion with a burst of blue light.

131

Fiendfyre: a bewitched flame that
seeks out targets.

132

Flagrante: causes an object to be
extremely hot when touched. An
object bewitched with this curse can
burn flesh and other material.

133

Morsmordre: conjures
the Dark Mark, the skull-
and-serpent sign used by
Voldemort and his
Death Eaters.

134

Petrificus Totalus (Full Body-Bind
Curse or Body-Freezing Spell):
paralyzes the target.

135

Reducto: breaks objects.

136

Sectumsempra: causes gashes on
the target, as if he or she was slashed
with an invisible sword.

137

Unbreakable Vow: causes a vow
that is taken between two witches
or wizards to be unbreakable. If one
does break the vow, he or she dies.

Section VIII

The Forbidden Section (Unforgivable Curses)

Forbidden! Do not read!
The three most powerful, dangerous, and sinister
curses in the wizarding world are known as the
Unforgivable Curses. Beware of these curses if
they are thrust upon you, and do not perform
them on other Muggles or wizards, lest you
spend your life in Azkaban!

138

Imperio: places the subject in a
dream like state, in which the subject
is subject to the will of the caster.

139

Crucio (Cruciatus Curse or Torture
Curse): causes great pain on the
target, described as a thousand hot
knives being driven into the target.

140

Avada Kedavra (Killing
Curse): causes an instant
death to the target,
accompanied by a flash of
green light.

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About the Author

Duncan Levy is 15 years old and has always been a huge fan of Harry Potter (he even dressed up like him for Halloween once). Duncan was inspired to write this book to give other young Harry Potter fans spells to say, rather than the standard “Wingardium Leviosa! “